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Text File  |  1995-06-17  |  29KB  |  613 lines

  1.                                                                                                                                     Appendix of Tables
  2.  
  3. Table 1.0                                                        Race/Class Possibilities
  4.  
  5.                                     Dark     Half                               Half
  6. Class             Human     Elf        Elf       Elf         Orc      Orc       Dwarf     Gnome  Furfoot
  7. Fighter           窶「                     窶「                     窶「                  窶「                  窶「                  窶「                     窶「                     窶「                        窶「
  8. Monk           窶「                        窶「                                        窶「                                                                                                       窶「
  9. Paladin     窶「                        窶「                                        窶「                                                           窶「                        窶「                     窶「
  10. Ranger            窶「                        窶「                  窶「                  窶「                  窶「                  窶「                                                                 窶「
  11. Thief                窶「                        窶「                     窶「                  窶「                  窶「                  窶「                     窶「                        窶「                     窶「
  12. Mage                                窶「                        窶「                     窶「                  窶「                                                                                    窶「                     窶「
  13. Cleric                     窶「                        窶「                                        窶「                  窶「                                        窶「                        窶「                        窶「
  14. Enchanter         窶「                        窶「                     窶「                  窶「                                                                                    窶「                     窶「
  15.  
  16.  
  17. Table 1.1                                                        Minimum Attributes by Class *
  18.  
  19.   Class              Strength    Intelligence    Wisdom    Dexterity   Constitution    Karma
  20.  Fighter                   9                       窶”                             6                                6                                7                                6
  21.  Monk                  15                          6                         15                         15                      11                                6
  22.  Paladin               12                          9                         13                                6                             9                            17
  23.  Ranger                13                   13                      14                             6                      14                                6
  24.  Thief                  6                             6                             _                                9                                _                                _ 
  25.  Mage                                     _                          9                                6                                6                             _                                6
  26.  Cleric                    6                             6                                9                                _                             _                                6                        
  27.  Enchanter              _                          9                                6                                6                             _                                6
  28.  
  29.  
  30. Table 1.2                                                        Minimum Attributes by Race *
  31.  
  32.   Race           Strength    Intelligence    Wisdom    Dexterity   Constitution    Karma
  33.  Human                    6                          _                                _                                _                                5                                _
  34.  Dark Elf                 _                             8                                _                                7                                5                                8
  35.  Elf                      _                             8                                _                                7                                5                                8
  36.  Orc                      9                                _                             _                                _                         15                                _
  37.     Furfoot                  6                                6                                _                                8                      10                                _
  38.     Gnome                    6                                7                                _                                _                             8                                _
  39.     Dwarf                    8                                _                                _                                _                      12                             _
  40.     Half-Elf                 5                                4                                _                                _                             5                                _
  41.     Half-Orc                 6                                _                                _                                _                      13                             _
  42.  
  43.         * ( All other bonuses or penalties apply after these minimums. )
  44.  
  45.  
  46. Table 1.3                                                        Bonus Attributes by Race
  47.  
  48. Race            Strength    Intelligence    Wisdom    Dexterity   Constitution    Karma     Luck
  49.  Human                    窶「                          窶「                                窶「                                窶「                                窶「                                窶「      窶「
  50.  Dark Elf                 窶「                          窶「                                窶「                            +1                                窶「                            -2      窶「
  51.  Elf                     -1                          窶「                                窶「                            +1                            -1                            +1      窶「
  52.  Orc                     +2                         -1                                窶「                            -2                            +1                            -1     -1
  53.     Furfoot                 -1                          窶「                                窶「                            +1                                窶「                                窶「     +2
  54.     Gnome                    窶「                         +1                                窶「                            -1                                窶「                                窶「      窶「
  55.     Dwarf                   +1                          窶「                                窶「                            -1                            +1                            -1      窶「
  56.     Half-Elf                 窶「                          窶「                                窶「                            +1                                窶「                                窶「     -1
  57.     Half-Orc                +1                          窶「                                窶「                            -1                            +1                            -1     -1
  58.  
  59.  
  60. Table 1.4                                                        Gender Adjustments
  61.  
  62.  Sex         Strength      Dexterity 
  63.   Male:       +1             -1  
  64. Female:       -1             +1
  65.  
  66. Table 1.5                                                    Class Stamina Table
  67.  
  68. Class           Initial          Per Level    *Max Bonus
  69. Fighter      1 - 10      1 - 10      Unlimited
  70. Paladin      1 - 10      1 - 10      Unlimited
  71. Ranger       2 - 16      1 - 8       Unlimited
  72. Monk         2 - 12      1 - 6       Unlimited
  73. Thief        1 - 6       1 - 6           3
  74. Mage                           1 - 4       1 - 4           2
  75. Cleric       1 - 8       1 - 8           3
  76. Enchanter    1 - 4       1 - 4           2
  77.  
  78. * PCs receive one point of stamina for each point of constitution over 15 in addition to that shown above.   
  79.  
  80.  Example: PCs with a 16 constitution receive +1 stamina per level.
  81.                   PCs with a 17 constitution receive +2 stamina per level, etc...
  82.  
  83.  
  84. Table 2.0                                                    Base Special Action Values
  85.  
  86.                                                                 Base values by class in percent.*
  87.  
  88. Action                 Fighter  Monk  Paladin  Ranger   Thief    Mage  Cleric  Enchanter
  89. Backstab          .      .      .      .      2      .      .      .
  90. Bars/Gate/Door   12     10     10     10      .      .     10      .
  91. Climb Wall        6      5      6      6      8      2      5      3
  92. Critical Hit      5      3      3      3      .      .      .      .
  93. Detect Secret     1      2      3      5     15      5      5     10
  94. Detect Trap       2      3      2     10     20      3      2      5
  95. Disarm Trap       .      5      .      .     15      .      .      .
  96. Hear Noise        5      6      5      7     12      5      4      5
  97. Hide In Shadows   3      3      .      8     20      .      .      .
  98. Move Silently     3     10      3     10     25     10      3      4
  99. Pick Lock         .     10      .      .     25      .      .      .
  100. Pick Pocket       .     10      .      .     30      .      .      .
  101. Read Scroll***   NA     NA    100     NA    -15    100    100    100
  102. * Notes on special abilities.  Only PC classes that show a base value in the above chart are capable of performing the task in question.  Those classes that show NIL (.) are not capable of said task and any modifiers in the following charts do not apply to said class.
  103.  
  104. *** Thieves are capable of reading mage scrolls only.  They are NOT capable of creating scrolls.  For each experience level of the thief beyond first level they gain a 5% chance to read a mage scroll.  If a thief fails to read a scroll the magic of the scroll is lost and it becomes worthless.
  105.  
  106.                                                             Special Action Modifiers
  107.  
  108.  Table 2.1                                           *Strength Modifier
  109.  
  110. Action                    3     4     5     6     7                    17   18   19   20   21
  111. Backstab          -5  -4  -3  -2  -1                    1   2   3   4   5
  112. Bars/Gate/Door   -75 -60 -45 -30 -15                    5  10  15  20  25
  113. Climb Wall       -75 -60 -45 -30 -15                    5  10  15  20  25
  114. Critical Hit      -5  -4  -3  -2  -1                    1   2   3   4   5
  115. Disarm Trap      -10  -8  -6  -4  -2                    2   4   6   8  10
  116. Hide In Shadows   -5  -4  -3  -2  -1                    1   2   3   4   5
  117. Move Silently     -5  -4  -3  -2  -1                    1   2   3   4   5
  118.  
  119.  Table 2.2                                           *Dexterity Modifier
  120.  
  121. Action                    3      4       5       6       7                 17    18     19     20
  122. Backstab          -5   -4   -3   -2   -1              1    2    3    4
  123. Climb Wall       -20  -15  -10   -5   -2              5    8   11   15
  124. Disarm Trap      -25  -20  -15  -10   -5              5   10   15   20
  125. Hide In Shadows  -12   -8   -6   -4   -2              2    4    6    8
  126. Move Silently    -10   -8   -6   -4   -2              5   10   15   20
  127. Pick Lock        -25  -20  -15  -10   -5              5   10   15   20
  128. Pick Pocket      -25  -20  -15  -10   -5              5   10   15   20
  129.  
  130.  
  131.  
  132.  Table 2.3                                           *Race Modifier
  133.                                                              Dark                                                        Half  Half
  134. Action             Human    Elf      Elf     Orc  Furfoot  Gnome  Dwarf  Elf    Orc
  135. Backstab          .    +2    +2    -2    +2    -3    -4    +1    -1
  136. Climb Wall        .    +5     .    +3     .    +4    +5     .    +2
  137. Detect Secret     .   +10   +10    -5    +5    +5   +15    +2    -2
  138. Detect Trap       .    +5    -3    +8    +3     .     .     .    +4
  139. Disarm Trap       .    +2    -5    +5    +1     .     .     .    +2
  140. Hear Noise        .     .     .   +10     .     .     .     .    +5
  141. Hide In Shadows   .   +15   -10   +10     .    +5    +5    -5    +5
  142. Move Silently     .    +5    +5    -5   +10    -3    -5    +2    -2
  143. Pick Lock         .    +3    +3    -5   +10    -3    -5    +1    -2
  144. Pick Pocket       .   -10    +3   -15   +15     .     .   +10    -3
  145. Resurrect**      85%   75%   75%   90%   80%   90%   95%   80%   90%
  146. ** Base chance.  The actual chance is increased 1% for each point of constitution of the PC.
  147.  
  148. *Adjustments apply only to initial attribute scores.  Magically altered attributes will not award additional bonuses or penalties.
  149.  
  150.  
  151.  Table 3.0                                           Saving Adjustments For Race In %
  152.  
  153.                                                   Dark  Half   Half
  154. Save Vs.  Human    Elf   Elf    Orc   Furfoot  Gnome  Dwarf  Elf  Orc
  155. Charm                                    .              +25   +25   +45       -10             -5             .           .     .
  156. Heat                                        .            .           .           .            +5             +5             .           .     .
  157. Cold                                        .     -5    -10    .            +5             +5             .   +10   +10
  158. Electric                        .      .     .     .         .                  .           -10   -10     .
  159. Chemical                        .     -5     .     .            +5             +5           +15    +5     . 
  160. Mental                            .                     .                 .                 .                    -10                -5                         .            +10                -5
  161. Magic                          .      .     .     .            -5          .               +10    +5    +5
  162. Special                         .      .     .     .             .          .              .     .     .
  163.  
  164. These factors are applied in addition to attribute adjustments due to racial heritage.
  165.  
  166.  
  167.  
  168.                                                             Advancement Charts
  169.  
  170. Table 4.0                                                        Fighters
  171.  
  172. Level     Experience Required          Title     
  173. Level 1...........    0           Veteran
  174. Level 2...........2,000           Warrior
  175. Level 3...........2,000           Swordsman
  176. Level 4...........4,000           Hero
  177. Level 5..........10,000           Swashbuckler
  178. Level 6..........17,000           Myrmidon
  179. Level 7..........35,000           Champion
  180. Level 8..........55,000           Superhero
  181. Level 9.........125,000           Cavalier
  182. Level 10........125,000           Lieutenant Knight
  183. Level 11........250,000           Knight
  184. Level 12........250,000           Master Knight
  185. Level 13........250,000           Lordling
  186. Level 14........350,000           Lord
  187. Level 15........350,000           Master Lord
  188. Level 16........500,000           Kingly Lord
  189. Level 17........700,000           Kingly Lord (with one star)
  190. Level 18+.......700,000           Kingly Lord (with two stars, etc.)
  191.  
  192.  
  193. Table 4.1                                          Rangers
  194.  
  195. Level     Experience Required     Title     
  196. Level 1...........    0           Runner
  197. Level 2...........2,250           Strider
  198. Level 3...........2,250           Scout
  199. Level 4...........5,500           Courser
  200. Level 5..........10,000           Tracker
  201. Level 6..........20,000           Guide
  202. Level 7..........50,000           Pathfinder
  203. Level 8..........75,000           Pathfinder
  204. Level 9.........125,000           Ranger Knight
  205. Level 10........250,000           Ranger Champion
  206. Level 11........325,000           Ranger Lord
  207. Level 12........325,000           Master Ranger
  208. Level 13........325,000           Grand Ranger
  209. Level 14........325,000           Supreme Ranger
  210. Level 15........325,000           Supreme Ranger (with one Arrow)
  211. Level 16........325,000           Supreme Ranger (with two Arrows, etc.)
  212. Level 17........325,000           Supreme Ranger 
  213. Level 18+.......325,000           Supreme Ranger 
  214.  
  215.  
  216. Table 4.2                                          Paladins
  217.  
  218. Level     Experience Required     Title     
  219. Level 1...........    0           Gallant
  220. Level 2...........2,750           Keeper
  221. Level 3...........2,750           Protector
  222. Level 4...........6,500           Defender
  223. Level 5..........12,000           Warder
  224. Level 6..........21,000           Guardian
  225. Level 7..........50,000           Chevalier
  226. Level 8..........80,000           Justiciar
  227. Level 9.........175,000           Paladin
  228. Level 10........350,000           Paladin Knight
  229. Level 11........350,000           Paladin Lord
  230. Level 12........350,000           Holy Paladin
  231. Level 13........350,000           Holy Paladin (with one cross)
  232. Level 14........350,000           Holy Paladin (with two crosses, etc.)
  233. Level 15........400,000           Holy Paladin 
  234. Level 16........500,000           Holy Paladin 
  235. Level 17........600,000           Holy Paladin 
  236. Level 18+.......775,000           Holy Paladin 
  237.  
  238.  
  239. Table 4.3                                          Monks
  240.  
  241. Level     Experience Required       Title     
  242. Level 1...........    0           Novice
  243. Level 2...........2,250           Initiate
  244. Level 3...........2,500           Brother
  245. Level 4...........5,250           Disciple
  246. Level 5..........12,500           Immaculate
  247. Level 6..........25,000           Master
  248. Level 7..........50,000           Superior Master
  249. Level 8.........100,000           Master of Dragons
  250. Level 9.........150,000           Master, North Wind
  251. Level 10........150,000           Master, West Wind
  252. Level 11........200,000           Master, South Wind
  253. Level 12........250,000           Master, East Wind
  254. Level 13........300,000           Master of Winter
  255. Level 14........350,000           Master of Autumn
  256. Level 15........400,000           Master of Summer
  257. Level 16........600,000           Master of Spring
  258. Level 17........800,000           Master of Flowers
  259. Level 18+.......800,000           Master of Flowers (One blossom)
  260.  
  261.  
  262. Table 4.4                                          Thieves
  263.  
  264. Level     Experience Required          Title     
  265. Level 1...........    0           Rogue
  266. Level 2...........1,250           Footpad
  267. Level 3...........2,250           Cutpurse
  268. Level 4...........4,500           Robber
  269. Level 5...........8,000           Burglar
  270. Level 6..........12,000           Cat Burglar
  271. Level 7..........22,500           Sneak
  272. Level 8..........35,000           Master Sneak
  273. Level 9..........50,000           Filcher
  274. Level 10.........75,000           Master Filcher
  275. Level 11........100,000           Sharper
  276. Level 12........150,000           Master Sharper
  277. Level 13........200,000           Thief
  278. Level 14........250,000           Master Thief
  279. Level 15........325,000           Master Thief (With one dagger)
  280. Level 16........400,000           Master Thief (With two daggers, etc.)
  281. Level 17........650,000           Master Thief
  282. Level 18+.......650,000           Master Thief
  283.  
  284.  
  285. Table 4.5                                          Mage
  286.  
  287. Level     Experience Required          Title     
  288. Level 1...........    0           Prestidigitator
  289. Level 2...........2,500           Evoker
  290. Level 3...........3,500           Conjurer
  291. Level 4...........7,500           Theurgist
  292. Level 5..........15,500           Thaumaturgist
  293. Level 6..........22,000           Magician
  294. Level 7..........55,000           Master Magician
  295. Level 8..........80,000           Warlock
  296. Level 9.........110,000           Crowned Warlock
  297. Level 10........150,000           Sorcerer
  298. Level 11........250,000           Necromancer
  299. Level 12........300,000           Wizards Apprentice
  300. Level 13........375,000           Wizards Assistant
  301. Level 14........475,000           Wizard 
  302. Level 15........575,000           Superior Wizard (White Robe)
  303. Level 16........675,000           Superior Wizard (Grey Robe)
  304. Level 17........750,000           Superior Wizard (Black Robe, etc.)
  305. Level 18+.......750,000           Superior Wizard
  306.  
  307.  
  308. Table 4.6                                          Clerics
  309.  
  310. Level     Experience Required       Title     
  311. Level 1...........    0           Acolyte
  312. Level 2...........1,500           Adept
  313. Level 3...........1,500           Priest
  314. Level 4...........3,000           Curate
  315. Level 5...........7,000           Perfect
  316. Level 6..........14,500           Canon
  317. Level 7..........27,500           Lama
  318. Level 8..........55,000           Patriarch
  319. Level 9.........100,000           Bishop
  320. Level 10........150,000           Arch Bishop
  321. Level 11........200,000           Cardinal
  322. Level 12........250,000           Chief Cardinal
  323. Level 13........250,000           High Priest
  324. Level 14........300,000           Arch Priest
  325. Level 15........400,000           Superior Priest
  326. Level 16........500,000           Superior Priest
  327. Level 17........600,000           Superior Priest
  328. Level 18+.......750,000           Superior Priest
  329.  
  330.  
  331. Table 4.7                                          Enchanters
  332.  
  333. Level     Experience Required     Title     
  334. Level 1...........    0           Aspirant
  335. Level 2...........2,500           Ovate
  336. Level 3...........3,500           Dabbler
  337. Level 4...........7,500           Cabalist
  338. Level 5..........15,500           Visionist
  339. Level 6..........22,000           Spellbinder
  340. Level 7..........55,000           Seer
  341. Level 8..........80,000           Initiate
  342. Level 9.........110,000           Chief Initiate
  343. Level 10........150,000           Master of Initiates
  344. Level 11........250,000           Mage
  345. Level 12........300,000           Arch Mage
  346. Level 13........375,000           Arch Mage (One crystal)
  347. Level 14........475,000           Arch Mage (Two crystals, etc.)
  348. Level 15........575,000           Arch Mage
  349. Level 16........675,000           Arch Mage
  350. Level 17........750,000           Arch Mage
  351. Level 18+.......750,000           Arch Mage
  352.  
  353.  
  354.  
  355.                                                               Spells Known
  356.  
  357. Table 5.0                                Paladins  (Shown for PCs with a 16 Wisdom)
  358.                               Spell Level
  359. Level         1    2    3    4    5    6    7
  360.      7               12   -    -    -    -    -    -
  361.      8               12   -    -    -    -    -    -
  362.      9               12   -    -    -    -    -    -
  363.      10             12  12   -    -    -    -    -
  364.      11             12  12   -    -    -    -    -
  365.      12             12  12   -    -    -    -    -
  366.      13             12  12  12   -    -    -    -
  367.      14             12  12  12   -    -    -    -
  368.      15             12  12  12   -    -    -    -
  369.      16  (Max)   12  12  12  12   -    -    -
  370.  
  371. PCs with a Wisdom above 16 learn @:
  372.        with 17 Wisdom as one experience level higher than shown.
  373.        with 18 Wisdom as two experience levels higher than shown. etc...
  374.  
  375.  
  376. Table 5.1                                     Clerics  (Shown for PCs with a 16 Wisdom)
  377.                                  Spell Level
  378. Level        1    2    3    4    5    6    7
  379.      1              12   -    -    -    -    -    -
  380.      2              12   -    -    -    -    -    -
  381.      3              12   -    -    -    -    -    -
  382.      4              12  12   -    -    -    -    -
  383.      5              12  12   -    -    -    -    -
  384.      6              12  12   -    -    -    -    -
  385.      7              12  12  12   -    -    -    -
  386.      8              12  12  12   -    -    -    -
  387.      9              12  12  12   -    -    -    -
  388.      10            12  12  12  12   -    -    -
  389.      11            12  12  12  12   -    -    -
  390.      12            12  12  12  12   -    -    -
  391.      13            12  12  12  12  12   -    -
  392.      14            12  12  12  12  12   -    -
  393.      15            12  12  12  12  12   -    -
  394.      16            12  12  12  12  12  12   -
  395.      17            12  12  12  12  12  12   -
  396.      18            12  12  12  12  12  12   -
  397.      19            12  12  12  12  12  12  12
  398.  
  399. PCs with a Wisdom above 16 learn @:
  400.        with 17 Wisdom as one experience level higher than shown.
  401.        with 18 Wisdom as two experience levels higher than shown.  etc...
  402. Table 5.2             Mages & Enchanters  
  403.                                             (Shown for PCs with a 16 Intelligence)
  404.  
  405.                                  Spell Level
  406. Level          1    2    3   4    5    6    7
  407.      1              1    -    -    -    -    -    -
  408.      2              2    -    -    -    -    -    -
  409.      3              3    1    -    -    -    -    -
  410.      4              4    2    -    -    -    -    -
  411.      5              5    3    1    -    -    -    -
  412.      6              6    4    2    -    -    -    -
  413.      7              7    5    3    1    -    -    -
  414.      8              8    6    4    1    -    -    -
  415.      9              9    7    5    2    1    -    -
  416.      10           10   8    6    3    1    -    -
  417.      11           11   9    7    3    2    1    -
  418.      12           12   9    8    4    3    2    -
  419.      13           12  10   8    4    3    2    1
  420.      14           12  10   9    5    4    3    1
  421.      15           12  11   9    5    4    3    2
  422.      16           12  11   9    6    5    4    2
  423.      17           12  11  10   6    5    4    3
  424.      18           12  12  10   7    6    5    3
  425.      19           12  12  11   7    6    5    4
  426.      20           12  12  11   8    6    6    4
  427.      21           12  12  11   8    7    6    5
  428.      22           12  12  11   9    7    7    5
  429.      23           12  12  11   9    8    7    6
  430.      24           12  12  12  10   8    8    6
  431.      25           12  12  12  10   9    9    7
  432.      26           12  12  12  11   9    9    8
  433.      27           12  12  12  11  10  10   9
  434.      28           12  12  12  12  10  10  10
  435.      29           12  12  12  12  11  11  11
  436.      30           12  12  12  12  12  12  12
  437. PCs with an Intelligence above 16 learn @:
  438.        with 17 Intelligence as one experience level higher than shown.
  439.        with 18 Intelligence as two experience levels higher than shown.  etc......
  440.  
  441.  
  442.  
  443.  
  444.  
  445. Table 6.0                Strength Modification Table
  446.                            To Hit             Damage
  447.   Strength    Adjustment      Adjustment
  448.      3           -20%                        -1
  449.      4           -15%                           -1
  450.      5           -10%             0
  451.      6            -5%             0
  452.      .             0%             0
  453.      .             0%             0
  454.      .             0%             0
  455.     16            +5%                        +1
  456.     17            +5%                           +2
  457.     18           +10%                              +3
  458.     19*          +10%                              +4
  459.     20*          +15%                              +5
  460.     21*          +15%                              +6
  461.     22*          +20%                              +7
  462.     23*          +20%                              +8
  463.     24*          +25%                              +9
  464.     25*          +25%                          +10
  465. *Only Fighters, Rangers, and Paladins will receive bonuses for strengths over 18.
  466.  
  467. Table 7.0                □Armor Category Adjustments For Base Armor Types
  468.                                                                                   Armor
  469.                                                                               Category                                Permitted
  470. Armor Type                       Adjustment                            Class              
  471.   Robe                                                 -1                                                                        All, Varies by type
  472.   Padded                                               -2                                                                        F,R,P,T,C,E
  473.   Leather                                           -3                                                                        F,R,P,T,C
  474.   Chain                                                -5                                                                        F,R,P,C
  475.   Banded                                            -7                                                                        F,P,C
  476.   Plate                                                -9                                                                        F,P,C
  477.   Gloves                                               -1                                                                        Varies by type
  478.   Helm                                                    -1                                                                        F,P,R,C
  479.  *Cap                                                         0                                                                        MA,E
  480.   Shield                                            -2                                                                        F,R,P,C
  481.   Cloak                                                -1                                                                        All, Varies by type
  482.   Gauntlets                                            -1                                                                        M,MA,E
  483.   Boots                                                               -1                                                                        Varies by type
  484.      * Caps do not provide sufficient protection by themselves to reduce a PCs armor category.  However, many of these items are enchanted to reduce the armor category of the wearer.
  485.  
  486.  
  487. Table 7.1                 Armor Category Adjustments For Dexterity
  488.  
  489. Dexterity    *Armor Category Adjustment
  490.      1                        +5
  491.      2                        +4
  492.      3                        +3
  493.      4                        +2
  494.      5                        +1
  495.      :                         0
  496.     15                        -1
  497.     16                        -2
  498.     17                        -3
  499.     18                        -4
  500.     19                        -5
  501.     20                        -6
  502.     21                        -7        
  503.     22*                       -8
  504.   * Will continue to reduce armor category by one per point of dexterity over 22.
  505.  
  506.  
  507. Table 8.0                             Attacks Per Round
  508.  
  509.     LEVEL   Monk   Fighter    Ranger   Paladin
  510.       1                             1/1               1/1                          1/1                       1/1
  511.       2                             1/1               1/1                          1/1                       1/1
  512.       3                             1/1               1/1                          1/1                       1/1
  513.       4                             3/2               1/1                          1/1                       1/1
  514.       5                             3/2               3/2                          3/2                       1/1
  515.       6                             3/2               3/2                          3/2                       3/2
  516.       7                             2/1               3/2                          3/2                       3/2
  517.       8                             2/1               3/2                          3/2                       3/2
  518.       9                             2/1               3/2                          3/2                       3/2
  519.      10                            2/1               2/1                              3/2                       3/2
  520.      11                            5/2               2/1                          2/1                       3/2
  521.      12                            5/2               2/1                          2/1                       2/1
  522.      13                            5/2               2/1                          2/1                       2/1
  523.      14                            5/2               2/1                          2/1                       2/1
  524.      15                            3/1               5/2                          2/1                       2/1
  525.      16                            3/1               5/2                          2/1                       2/1
  526.      17                            3/1               5/2                          5/2                       2/1
  527.      18                            3/1               5/2                          5/2                       5/2
  528.      19                            7/2               5/2                          5/2                       5/2
  529.      20                            7/2               3/1                          5/2                       5/2
  530.      21                            7/2               3/1                          5/2                       5/2
  531.      22                            7/2               3/1                          3/1                       5/2
  532.      23                            4/1               3/1                          3/1                       5/2
  533.      24                            4/1               3/1                          3/1                       3/1
  534.  
  535.  
  536. Table 9.0                                             Weapon Damage Table
  537.  
  538.                       Damage vs.     Damage vs.                   Permitted
  539. Melee Weapons   Small/Medium     Large      #HANDS         Class     
  540. Axe, Battle         1 - 12        1 - 12        2         F,P
  541. Axe, Pike                                            1 - 12                                1 - 18        2         F,P
  542. Axe, Stone                                        1 - 7         1 - 7         1         F,P
  543. Axe, War            1 - 8         1 - 8         1         F,P,R,MO
  544. Club                1 - 6         1 - 6         1         F,P,R,C
  545. Dagger              1 - 4         1 - 3         1         F,P,R,T,MO,M,E
  546. Dart                1 - 2         1 - 2         1         F,R,MO,T,M,E
  547. Flail               1 - 8         1 - 6         1         F,P,R,C
  548. Halberd             1 - 14        1 - 16        2         F,P
  549. Hammer, Battle      1 - 8         1 - 8         1         F,P,C
  550. Hammer, Stone       1 - 7         1 - 5         1         F,P,C
  551. Hammer, War         1 - 8         1 - 6         1         F,P
  552. Jo Stick            1 - 6         1 - 6         2         F,MO
  553. Mace                1 - 6         1 - 6         1         F,P,R,C
  554. Morning Star        1 - 8         1 - 8         1         F,P,R
  555. Nunchucka           1 - 6         1 - 4         1         F,MO,T
  556. Spear               1 - 8         1 - 8         2         F,P,R,MO
  557. Staff                                       1 - 6         1 - 6         2         ALL
  558. Staff, Quarter      1 - 5         1 - 5         2         ALL
  559. Sword, Broad        1 - 8         1 - 10        1         F,P,R
  560. Sword, Long         1 - 10        1 - 12        1         F,P,R
  561. Sword, Scimitar     1 - 8         1 - 8         1         F,P,R,MO,T,E
  562. Sword, Tip          1 - 12        1 - 10        1         F,P,R,MO
  563. Sword, Two-Handed   1 - 12        1 - 18        2         F,P
  564. Sword, Short        1 - 6         1 - 8         1         F,P,R,MO,T,E 
  565.  
  566.                                  Damage vs.    Damage vs.                   Permitted
  567. Missile Weapons   Small/Medium    Large      #HANDS         Class     
  568. Bow                 1 - 6         1 - 6         2         F,R
  569. Cross Bow           1 - 6         1 - 6         2         F,R,T
  570. Throwing Axe        1 - 6         1 - 6         1         F,R,MO,T
  571. Throwing Dagger              1 - 4         1 - 4         1         F,R,MO,T
  572. Throwing Hammer     1 - 6         1 - 6         1         F,C
  573. ** Throwing Star    1 - 6         1 - 4         1         F,MO
  574.  
  575. ** These weapons have two attacks per round.  Both attacks are at the same target.  i.e.  Throwing Stars have 2 attacks at 1 - 4 per each combat strike.
  576.  
  577.  
  578. Table 10.0                 Turning Probability for Clerics and Paladins
  579.  
  580. Actually, this is more of a formula than a table.
  581.  
  582. Chance of turning = 10% + 10% X Level of caster - 5% X Monster Level.
  583.  
  584. This chance applies to each and every undead involved in the battle.  If the PC is successful, the undead creature will be destroyed.  If the PC does a particularly good job at turning, the undead creature will not be destroyed, but actually TURNED.  This means the undead will change allegiance, and will now fight on behalf of the cleric or paladin, instead of against them.
  585.  
  586.                                                                       Level of Monster
  587. *Level of Cleric      1                2                3                4                5                6                7                8                9            10
  588. ------------------------------------------------------------------
  589.   1 ............. 15            10             5          0          0          0    0    0    0    0
  590.   2 ............. 25            20            15            10          5             0    0    0    0    0
  591.   3 ............. 35            30            25            20            15            10    5    0    0    0
  592.   4 ............. 45            40            35            30            25            20   15            10    5    0
  593.   5 ............. 55            50            45            40            35            30   25   20            15   10
  594.   6 ............. 65            60            55            50            45            40   35            30   25   20
  595.   7 ..............75            70      65         60         55            50   45            40   35            30
  596.   8 ............. 75            75      75         70         65            60   55            50   45            40
  597.   9 ..............75            75      75         75         75            70   65            60   55            50
  598.  10 ..............75            75      75         75         75            75   75            70   65            60
  599.  11 ..............75            75            75      75         75            75   75            75   75            70
  600.  12 ..............75         75            75      75            75      75   75            75   75            75
  601.  
  602. By now you get the pattern, so impress us with your mathematical skills and figure the rest out, I'm tired of typing.
  603.  
  604. * Paladins gain the ability to turn undead when they reach the 4th level of ability.  They turn as a Cleric 3 levels below their own level, so a 4th level Paladin turns as a 1st level Cleric, an 8th level Paladin turns as a 5th level Cleric etc....
  605.  
  606.  
  607.  
  608.  
  609. ツ 
  610.  
  611.  
  612.  
  613.